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> 3D mapped texture works but...., I'm noticing a large amount of noise
Stupidvampire
post Jul 11 2009, 06:28 PM
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I'm a professional 3D artist, and while I find that this is one of the best stereogram programs around, I'm finding it incredibly annoying that there is no noise control. Yes, the radio button remove noise works but it doesn't entirely fix the noise issue. sad.gif I'd appreciate it if you added some kind of control (like a slider) to help with this. I'm trying to get my stereogram to be as nice as the ones you have on display, is there something I should know about the texture, that might help to resolve this issue? blink.gif
Thanks!
-Jana
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Yurik
post Jul 12 2009, 09:14 AM
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QUOTE (Stupidvampire @ Jul 12 2009, 01:28 AM) *
I'm a professional 3D artist, and while I find that this is one of the best stereogram programs around, I'm finding it incredibly annoying that there is no noise control. Yes, the radio button remove noise works but it doesn't entirely fix the noise issue. sad.gif I'd appreciate it if you added some kind of control (like a slider) to help with this. I'm trying to get my stereogram to be as nice as the ones you have on display, is there something I should know about the texture, that might help to resolve this issue? blink.gif
Thanks!
-Jana

Hello Jana!

Unfortunately there is no method to entirely prevent noise in generation. The best practice is to use large depth map and color map -- this will generate a large stereogram also. After that you can remove some artifacts from the stereogram manually, for example, using Adobe Photoshop. Then decrease the size of the stereogram using interpolation filter (with the help of Adobe Photoshop, Paint.NET or another tool; Texture Maker also has this feature) -- and you will get more clear and antialiased image.

You can attach here or send via e-mail the depth map and the color map you use. Maybe I can give some helpful advices or tricks to get your stereogram to be as nice as the ones on display.

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